DogeCoin changes
Moved Balrog's to be the second available quest on the DogeCoin NPC. Followed by Myth quests and then Raids.
Changed the duration for the LifeStone reward from 1-4B from 24 hours -> 72 hours.
Quests to complete Myths (1,2,3,4,5,6) in a complete party is now a daily quest...
Alright. I won't be sorting it all. They are somewhat in order already. I made sure to put the Daily quest right after the quest that makes DogeCoins into Weakened DogeCoins. Thanks for the suggestion.
There are no stages available for this week. This is a beta for our DogeCoin changes.
I'd also like to announce that I'll be giving 10.000 RCoins for the best idea for the DogeCoin system/fortification.
Not even on the darkest dream, I'll be considering a server reset. And even if that day comes I'd never be able to refund gold/accounts sold by paypal or whatever unless they went thru me
Programmatically selected within a shuffled list. Source code for the shuffle program available for the public at: onlinegdb
A spreadsheet where all the runs, data, general information about Dogecoin drops is available at: GoogleSheeet
The stages are:</SIZE></B>
Pirate King Roger's Grave...
This is one of the biggest reasons why the current is in place other than weeklies.... I mean, those are the same people who farm DC 24/7 as of today. But at least it's fair with others in a way.
Most likely people would vote for NON-RNG related. But we are on an MMORPG where essentially walking is RNG. Crit chances are RNG, the damage is RNG...
Well, would this solve the issue where people are feeling obligated to farm DogeCoin. I think it would turn out to be a waste of time to...
I'll respond to it in parts.
Making a new skill for him specific for Boss? Fine. I agree with it I just don't think it should have 3 tornadoes as you suggested. Since it would have a crazy range and I don't think ralph, as a fighter, should have.
Is there a skill that Ralph leaps forward and...
What I think is wrong is that MYTH raids take roughly one hour to complete, so, in theory, 2 hours in total. Let's assume it will take 3 hours just for the sake of overshooting.
402DC / 15 hours => 27DC/h
3*27 = 81 DC //current system gives more than that.
To complete all the Stage raids it...
I'm unsure whether you understood how the probabilities are calculated or not. The stages taking longer to clear dictates the probability ratio. the longer it takes the higher the probability. The fewer mobs there are the higher the probability. It's a self-regulating rate to a certain degree...
No more RNG, right? I'm not really a huge fan of run x to get y. I really enjoy RNG.
This is precisely how it's done right now. If the stages take 10 minutes to clear so, it should give 402/15/6 => 4.466666666666667
If the stage has 100 mobs then the rate should be -> 4.466666666666667/100 ->...
Well, if there's an attractive additional reward for clearing all Weekly, I think a lot of people will try to run Weekly.
But you can't stop them from heading to the stage
Because we want to be strong. Using DC, we can be finite but very strong XD
But your idea is very appealing I think it's...
What if I make the combination of all weeklies give you a reward. Like mhm.. 100 DC? And it only gives you the reward if you complete all of the weeklies.