pawpets4ever
New member
This thread was created as a warning to the implications of having m5 be a dogecoin-farmable stage.
First, why is it bad to have m5 be a dogecoin stage?
1. M5 already serves a purpose- it's the best stage to farm exp per hour aside from time/daily limited stages.
2. It would widen the gap between newer and more veteran players of the server with the double dipping. And it also makes every other stage almost unnecessary to do. It's going to be a 2 week grindfest to get level 99s and farm thousands of doge. Also, it's well known that a well-geared Tia farms m5 extremely quickly. Even a certain Tia in my guild says you're literally retarded if you put dogecoin in m5 stage.
3. Literally will be like double doge weekend where everyone was farming those stages (mainly Cobolt at the time) but for 2 weeks straight. How fun!
4. Despite dogecoin being as you say for endgame related items, having dogecoin in an already popular stage only accelerates the game. If that's the case it's no better than a clone of Arcade Lunia.
Now let's talk about dogecoin-
The current system I think is quite flawed in certain aspects
1. Having Balrog daily quest giving you doge is literally just pink cata rewards but with more options for reward choices.
2. Having a player selected stage and also randomly selected choices is not good design. Random is not necessarily good without oversight.
Let's compare
Daily: Prison of Demon Lord
Arcade- 50% (I'm guessing) rate of getting pink catalyst. On average 4 daily keys (successful runs) gets you 4 pink catalyst, which trades for 36*2=72 restore stone/secret catalysts.
Reborn- 40 (untradeable) dogecoin daily. This can buy you 80 restore stones/secret catalyst (minus 200 gold it costs to purchase). So the rewards are nearly the same.
Let's also take a look at the rewards and access to rewards
Pet scroll access
Arcade- buyable through arcade coins, which are obtained only through weekly/daily quest.
Reborn- buyable with dogecoin, which is obtained through weekly/daily quest AND designated farmable stage.
You see, it's possible to obtain pet scroll much earlier in Reborn than in Arcade. Something should be done to balance this out. Some rewards should be more on a weekly semi-active playing basis and some should be farmable, what that is depends on the devs.
Gold farming (and its relation to dogecoin)
In Reborn version, there was a lack of oversight in a certain area which allows players to obtain about 2k gold in a matter of 20 minutes. Now initially the pet scroll was gated by gold despite doge being farmable. But now you can obtain pet scroll in your first week if you manage to get the current dogecoin farm stage (yet again accelerating the game).
I understand trying to give players what they want but in this case this is not what the players need and players are always looking for the easiest option to get past the grind of the game so polling is essentially useless anyway. This should be designed well rather than succumb to a poor choice on top of a semi-poor design.
How to improve the dogecoin farm/grinding part of the game?
A better design for farming tradeable doge would be to restrict commonly farmed stages and stages with already lucrative/highly desired rewards (7-4H, 7-9H, 6-10L, m4, m5, m6, B2, B3, and more). Even better yet, have a rotating schedule of stages that are much less but still slightly necessary to play (title quests anyone?). I suggest a weekly and/or monthly rotation with 2-3 such stages available spanning different player levels (ex. history, legend/bonus, myth) for this so players can make some progress towards these grindy and relatively low reward stages be a bit more lucrative in the process and weekly is often enough that if you missed out you maybe can get it rotated back within a few months (right now that seems long, of course, given the age of the server).
This system
-avoids the double dip of doge plus already lucrative stage
-would be accessible to players at various stages of progression
-would promote players playing more niche stages and perhaps make it less boring playing together
-slows down the pace of the game
Brain ded me go sleep, will continue this later if I even need to add any more thoughts to this.
First, why is it bad to have m5 be a dogecoin stage?
1. M5 already serves a purpose- it's the best stage to farm exp per hour aside from time/daily limited stages.
2. It would widen the gap between newer and more veteran players of the server with the double dipping. And it also makes every other stage almost unnecessary to do. It's going to be a 2 week grindfest to get level 99s and farm thousands of doge. Also, it's well known that a well-geared Tia farms m5 extremely quickly. Even a certain Tia in my guild says you're literally retarded if you put dogecoin in m5 stage.
3. Literally will be like double doge weekend where everyone was farming those stages (mainly Cobolt at the time) but for 2 weeks straight. How fun!
4. Despite dogecoin being as you say for endgame related items, having dogecoin in an already popular stage only accelerates the game. If that's the case it's no better than a clone of Arcade Lunia.
Now let's talk about dogecoin-
The current system I think is quite flawed in certain aspects
1. Having Balrog daily quest giving you doge is literally just pink cata rewards but with more options for reward choices.
2. Having a player selected stage and also randomly selected choices is not good design. Random is not necessarily good without oversight.
Let's compare
Daily: Prison of Demon Lord
Arcade- 50% (I'm guessing) rate of getting pink catalyst. On average 4 daily keys (successful runs) gets you 4 pink catalyst, which trades for 36*2=72 restore stone/secret catalysts.
Reborn- 40 (untradeable) dogecoin daily. This can buy you 80 restore stones/secret catalyst (minus 200 gold it costs to purchase). So the rewards are nearly the same.
Let's also take a look at the rewards and access to rewards
Pet scroll access
Arcade- buyable through arcade coins, which are obtained only through weekly/daily quest.
Reborn- buyable with dogecoin, which is obtained through weekly/daily quest AND designated farmable stage.
You see, it's possible to obtain pet scroll much earlier in Reborn than in Arcade. Something should be done to balance this out. Some rewards should be more on a weekly semi-active playing basis and some should be farmable, what that is depends on the devs.
Gold farming (and its relation to dogecoin)
In Reborn version, there was a lack of oversight in a certain area which allows players to obtain about 2k gold in a matter of 20 minutes. Now initially the pet scroll was gated by gold despite doge being farmable. But now you can obtain pet scroll in your first week if you manage to get the current dogecoin farm stage (yet again accelerating the game).
I understand trying to give players what they want but in this case this is not what the players need and players are always looking for the easiest option to get past the grind of the game so polling is essentially useless anyway. This should be designed well rather than succumb to a poor choice on top of a semi-poor design.
How to improve the dogecoin farm/grinding part of the game?
A better design for farming tradeable doge would be to restrict commonly farmed stages and stages with already lucrative/highly desired rewards (7-4H, 7-9H, 6-10L, m4, m5, m6, B2, B3, and more). Even better yet, have a rotating schedule of stages that are much less but still slightly necessary to play (title quests anyone?). I suggest a weekly and/or monthly rotation with 2-3 such stages available spanning different player levels (ex. history, legend/bonus, myth) for this so players can make some progress towards these grindy and relatively low reward stages be a bit more lucrative in the process and weekly is often enough that if you missed out you maybe can get it rotated back within a few months (right now that seems long, of course, given the age of the server).
This system
-avoids the double dip of doge plus already lucrative stage
-would be accessible to players at various stages of progression
-would promote players playing more niche stages and perhaps make it less boring playing together
-slows down the pace of the game
Brain ded me go sleep, will continue this later if I even need to add any more thoughts to this.
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