I'll start with what changes I have in mind that could affect the endgame a bit more which I think is pretty essential currently since everybody knows how to progress in the game and the activities there are to do just end.
What I first had in mind is the set effects. I mean, they're sweet yeah, but wouldn't be even more sweeter if one would say need to find an item that has an certain effect and then be able to attach it to their equip ? This would add more direction as to where the characters could advance to. You could say for example go for damage increase, life steal, movement speed, mana/health gain, or whatever else there is.
The same set effect thing could be a thing for the incarnation items, they could be completely random from drop as to what set effect you get on them, like they currently have it with fortification. This could also help new people with advancing in Myth.
A discussion starter, something to think about.
What I first had in mind is the set effects. I mean, they're sweet yeah, but wouldn't be even more sweeter if one would say need to find an item that has an certain effect and then be able to attach it to their equip ? This would add more direction as to where the characters could advance to. You could say for example go for damage increase, life steal, movement speed, mana/health gain, or whatever else there is.
The same set effect thing could be a thing for the incarnation items, they could be completely random from drop as to what set effect you get on them, like they currently have it with fortification. This could also help new people with advancing in Myth.
A discussion starter, something to think about.