Survival Map/Stage

Katara

Translator
Would it be possible to create a huge map where we have a home base that we need to defend against waves of mobs after a few minutes of farming crafting materials for weapons/potions/spells.

There can be 6 biomes included on this map:

-Added effect: Each biome has some sort of debuff or D.o.T

Moon-Easy
-Slowing effect?
Wind-Easy
-Push back effect?
Fire-Hard
-Burn D.o.T?
Dark-Hard
-Blindness?
Water-Difficult
-Suffocating D.o.T?
Light- Difficult
-UV D.o.T?

Each effect can be negated by crafting a potion or maybe a partial set effect can also negate the effects, 2 set effect maybe?



Each biome would have enemies for that element that could drop crafting materials needed for the corresponding gear, each biome could also have bosses that spawn randomly that require the whole team to take out for special crafting materials or fully crafted gear/spells.

-Players start with 0 gear and need to find each biome to farm crafting materials to craft gear/potions/defenses
-Give players 10-15 minutes between each wave of enemies that attack the base, players should use this time to farm for gear.
--Base can be fortified by crafting barricades - players will need to farm materials for these as well.
-Players can craft potions that will summon various npc's to help defend the base.
-Biome's should have camps scattered throughout -clearing camps grants chest with some goodies.
-Biome's have raid bosses that spawn randomly(maybe on a timer), these fights should require the whole party. Defeating boss drops special goodies.
-There should be ending to this stage, maybe a portal spawns in a random biome.
--Players will need to find special items to activate this portal
---Portal transports players to a special boss--Should require the best gear/potions
-----Defeating boss ends the stage

It'd be cool if like 10-20 players can join in one stage. More people=higher difficulty.



Rough idea to build on.
 
Last edited:

NobleAvalon

New member
Why not the idea of a raid boss but instead of doing dmg, damage is dealt depending if the team gathered resources from the map to build the “detonator” to do damage to the boss?
It’s helpful for those who doubt have absurdly high str stats
 

Katara

Translator
I was thinking for this map you load in with 0 gear and you need to craft gear during the stage to progress.
 

NobleAvalon

New member
Like increasing difficulties, for example wave one of enemies are easy enough to defeat without gear upgrades?
But how will the gear up grades work ?

for example, let’s say a moon stage drops a “moon crystal”
Does the player decide what to “craft” or is it rng like a loot box for the gear ?
 

Katara

Translator
I was thinking we would have a base of operations with various NPC's, one of those NPC's would be a blacksmith. We could go there to see the various recipes for gear sets, for example for a Lunia Spirit chest we would need specific materials you could only find in the Moon biome, and yes since its the easy biome we could handle it without gear. Then after a certain amount of time, mobs would begin to spawn around our base. Some players could defend, while others farm materials. There will also be a party bank where we could deposit the materials for everyone to use.

Then the mobs that spawn will get harder which is why we would need to begin finding the other biomes to get better gear.
 
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