Y
yubari
Guest
SUMMARY
A entire patch made for Dainn players (a dd7 change too)
REASON
Dainn is an INT character different from other, does not present many control or support skills for his group. The current game situation influences the cooperativene sbetween players and the preference for intelligence class characters with buffs or heals is much higher. This patch was designed to improve Dainn's raw damage and try to give a space in teams that need a boost, a damage dealer. To Dainn players, I hope you like it. This adds more possibilities for builds and variety of gameplay.
I'm always looking forward to feedbacks
ICE TAB
⚔ Ice Pillar : Cast speed highly changed | Damage Increased -> (lvl 12 +) | Cooldown raised 3 seconds.
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
⚔ Icicle Rain : Damaged increased | Cooldown increased to 25 seconds | Now you can dash cancel without canceling the skill | Projectiles focus in only one point (LVL 11+)
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
⚔ Bitter Cold Breath : Now skill start to freeze from level 6 | Cooldown increased in lower levels (lv 1 - 9) | Cooldown decreased (lvl 10 +)
REASON: Dainn needs a lot of skill points, his strong point in the game is when he has a lot of rebirths and skill points. We decreased on this skill so that he can invest a bit in utility.
FIRE TAB
⚔ Fire Bomb : Skill reworked | Cooldown raised to 22 seconds. (Lvl 11 +) | Damage increased
⚔ Rain of Fire: Damage slightly increased (lvl 9+)
⚔ True Rain of Fire : Damage slightly increased (lvl 11+)
⚔ Dragon Breath of Death : Damage slightly increased (lvl 11+)
⚔ True Red Fire Dragon : Damage slightly increased (lvl 9+)
⚔ Red Fire Dragon : Damage slightly increased (lvl 11+)
EARTH TAB
⚔ Hand of Earth : After cast, gives Dainn a 20% magic damage buff and 5% critical chance for 5 seconds. (level 6) | Cooldown increased (+3 seconds )
REASON: As previously mentioned, we are trying to increase the damage on Dainn's skills. This skill will be very useful before using a powerful skill. It adds a bit of vunerability in exchange for an increase in damage.
⚔ Towering Pillar : Skill reworked | Cooldown raised to 30 seconds | Damage increased. (level 9)
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
⚔ Giant Fist of Earth : Skill cooldown increased to 28 seconds. damage increased.
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
BUFFS TAB
⚔ Mana Extension : Now give Dainn a max hp buff. INT Buff very improved. Buff duration lowered to 15 seconds. Cooldown raised (lvl 5+)
⚔ Teleport: Now it have a dash animation | After cast gives you a 20% movespeed buff for 4 seconds.
NOTE
Be aware that these changes may not be permanent and may be changed at any time depending on the
performance that the balancement shows.
DD7
- We are still trying to solve the DD7 bug. We changed some things in the script to see if it will work now. We appreciate feedback on how things are going.
- DD7 Key price lowered to 60g (it will least provisional price, while the stage presents problems)
DD6
- Fixed the box bug
Square NPC Fix
- Added npc Luther Fred to Normal Square.
A entire patch made for Dainn players (a dd7 change too)
REASON
Dainn is an INT character different from other, does not present many control or support skills for his group. The current game situation influences the cooperativene sbetween players and the preference for intelligence class characters with buffs or heals is much higher. This patch was designed to improve Dainn's raw damage and try to give a space in teams that need a boost, a damage dealer. To Dainn players, I hope you like it. This adds more possibilities for builds and variety of gameplay.
I'm always looking forward to feedbacks
ICE TAB
⚔ Ice Pillar : Cast speed highly changed | Damage Increased -> (lvl 12 +) | Cooldown raised 3 seconds.
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
⚔ Icicle Rain : Damaged increased | Cooldown increased to 25 seconds | Now you can dash cancel without canceling the skill | Projectiles focus in only one point (LVL 11+)
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
⚔ Bitter Cold Breath : Now skill start to freeze from level 6 | Cooldown increased in lower levels (lv 1 - 9) | Cooldown decreased (lvl 10 +)
REASON: Dainn needs a lot of skill points, his strong point in the game is when he has a lot of rebirths and skill points. We decreased on this skill so that he can invest a bit in utility.
FIRE TAB
⚔ Fire Bomb : Skill reworked | Cooldown raised to 22 seconds. (Lvl 11 +) | Damage increased
⚔ Rain of Fire: Damage slightly increased (lvl 9+)
⚔ True Rain of Fire : Damage slightly increased (lvl 11+)
⚔ Dragon Breath of Death : Damage slightly increased (lvl 11+)
⚔ True Red Fire Dragon : Damage slightly increased (lvl 9+)
⚔ Red Fire Dragon : Damage slightly increased (lvl 11+)
EARTH TAB
⚔ Hand of Earth : After cast, gives Dainn a 20% magic damage buff and 5% critical chance for 5 seconds. (level 6) | Cooldown increased (+3 seconds )
REASON: As previously mentioned, we are trying to increase the damage on Dainn's skills. This skill will be very useful before using a powerful skill. It adds a bit of vunerability in exchange for an increase in damage.
⚔ Towering Pillar : Skill reworked | Cooldown raised to 30 seconds | Damage increased. (level 9)
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
⚔ Giant Fist of Earth : Skill cooldown increased to 28 seconds. damage increased.
REASON: This was an unfeasible skill due to the casting time and non-advantageous damage compared to other skills.
BUFFS TAB
⚔ Mana Extension : Now give Dainn a max hp buff. INT Buff very improved. Buff duration lowered to 15 seconds. Cooldown raised (lvl 5+)
⚔ Teleport: Now it have a dash animation | After cast gives you a 20% movespeed buff for 4 seconds.
NOTE
Be aware that these changes may not be permanent and may be changed at any time depending on the
performance that the balancement shows.
DD7
- We are still trying to solve the DD7 bug. We changed some things in the script to see if it will work now. We appreciate feedback on how things are going.
- DD7 Key price lowered to 60g (it will least provisional price, while the stage presents problems)
DD6
- Fixed the box bug
Square NPC Fix
- Added npc Luther Fred to Normal Square.