Recently the RB system has been changed, removing any RB that does not reset the lvl/stages after 20RB+.
I can't see any reason for that change. It will only mess with the 95above lvls/achievements and make players re-open bonus, myth and DD every single time.
That being said, lets analyse the pros and cons:
The cons are:
- Removing lvl 99 and Aura from players that got it after trying hard to get to that lvl;
- Having to open Bonus stages all over again;
- Having to open DD stage all over again (myth key from tower OK, but there are 30 souls of light + Soldin at the end anyway); * It will decrease the accessibility to DD stages, that are already neglected by players)
- Making it harder for players to use the 75 skill at lvl max, because it can be achieved only at lvl 95;
- Directly harming more casual players that are building lvl 99 month by month, without rushing it right after 10.95/15rbs;
- Making it harder for characters that need many skill points, imposing them to reset every month, while other characters don't really need to;
- Less incentive for players to progress in the game;
- Changing something that is good into something that is not good.
The pros are:
- Can't really see any pros tbh, but anyone can send it at the replies and I will add.
The suggestion, then, is to revert it back to the normal system.
I can't see any reason for that change. It will only mess with the 95above lvls/achievements and make players re-open bonus, myth and DD every single time.
That being said, lets analyse the pros and cons:
The cons are:
- Removing lvl 99 and Aura from players that got it after trying hard to get to that lvl;
- Having to open Bonus stages all over again;
- Having to open DD stage all over again (myth key from tower OK, but there are 30 souls of light + Soldin at the end anyway); * It will decrease the accessibility to DD stages, that are already neglected by players)
- Making it harder for players to use the 75 skill at lvl max, because it can be achieved only at lvl 95;
- Directly harming more casual players that are building lvl 99 month by month, without rushing it right after 10.95/15rbs;
- Making it harder for characters that need many skill points, imposing them to reset every month, while other characters don't really need to;
- Less incentive for players to progress in the game;
- Changing something that is good into something that is not good.
The pros are:
- Can't really see any pros tbh, but anyone can send it at the replies and I will add.
The suggestion, then, is to revert it back to the normal system.