AmyCrackhouse
Member
Firstly about your question, on how much doge we can make by doing raids.
Yes we can get 130 doge coins only by doing stage raids. But the time it would take for doing all of them is far bigger than the time it would take to farm 130 tradable ones in a farm fest, so no one does it. And stage raids requires A SHIT TON of stats to clear all of them. Not to mention the fact that, even if we had enough active players with proper stats for stage raids, it would be like 20% of them that would be willing to do them, because THEY SUCK (Not even mentioning the bugs that occur mid stage that make you lost your run + price of keys)
So first suggestion: Improve, at least, by double the reward for stage raids.
About Prison Lord:
Yes, the reward is indeed amazing, but it's not everyone that got enough friends/active players to do them. In sailor we got 2 or 3 daily parties to do it, but the players carrying are experienced players with ult + pet + maxed stats.
Solo without ult + ress + maxed stats + pet is really really really hard for some specific players, me as a Ryan (with ress, ult and pet) am not able to clear this stage solo, or even carrying 2 or 3 players, without spending 2 ults on the chains and on boss.
Oh and also, every party, almost always, depends on a VIT character to reset the boss before the timer runs out.
So yeah, the reward for 4x Prison Lord is awesome, but it's not something that every player, from every region can do everyday.
But to be fair, I don't have a suggestion about this one, cause it's pure lack of players + skill to do it, so it's fine the way it is I guess
Now for the most important part: Why we need a lot of doge
1) Pet scroll is not a SUPER necessity but it does help A LOT, i loved the fact that the price went down (Even tho I bought my own pet a couple of hours prior to the update, still mad about that), but that's not enough, pet scroll could be something a little harden than cash scrolls to aquire. I mean, when someone is selling a scroll, it hovers around 40kg, and new players that NEED the scroll are strugling to come up with things like 350g for devasted forest key.
2) Fortification IS A NECESSITY NOT A LUXURY, and hear me out on this.
Even with the quest line to get a soldin set in exchange for souls, this is not enough. A player with a full soldin set still wouldn't handle myth 5 for instance.
Hell, i'm half soldin half sd2 cs+15 and I can't handle Myth 6 without dying a couple of times.
And now here's the kicker, to get a soldin part just to +15 with would be like that
Depending on luck, with would go to +9 without breaking it, but past that, we need to use the 50/50 catalyst.
lets say it breaks 3 times from +9 to +15 +being REALLY generous about it):
That would be 30 doges for restoration stone + 60 doge for catalyst, give or take.
so 90 doges for a +15 part
Now we go to light fortification where the odds are
+1 90/10
+2 70/30
+3 30/70
+4 10/90 (wich is hard to believe since I tried 40+ times on my chest and still won't go up)
I just can't calculate the price on that cause it's not something doable out of the blue. But take my Soldin Weapon as an example.
I got it a month ago, and it's still not Cold Shinning cause it keeps breaking, I just imagine that I've already spended 500+ doges on it.
But for math reasons, lets say it would take 300 doges for one CS
That would bring the total to 390 doge/part
That would bring to a total of 4680 doges for a full soldin set + acc for CS15
That A LOT for something that all players need just to handle the stages on a duo.
Also focus on the fact that i'm only talking about Soldin in her. A Sardes Devil part uses 6 more catalysts than Soldin
And I guess this two points brings us to the reason most players bitch about doge drop.
We NEED fortification to progress in the game, since we don't have a lot of active players willing to help newbies all day long, hence the need for more doge
OR
a better fortification system
OR a absurd decrease on fortification price. And when I say ABSURD I mean ABSURD, like from 10 to 5 or less. (And I didn't even talked about the gold amount necessary for fortification wich is high as balls, shouldn't even be a thing).
-----
To sum up, my suggestions by priority
1) Fixed amount of drop per run, 5/6 doges per run, it doesn't matter what stage the rotation end up.
2) Increase doge reward by double or more in stage raids since NO ONE plays them cause it's not worth it
3) Rework the whole fortification system in a way that it's not a luxury anymore. And I get it, it can't be a super easy thing, but we do need to be 2 times easier than it is today.
OOOOR
Just put fortification items on DGB and call it a day
Yes we can get 130 doge coins only by doing stage raids. But the time it would take for doing all of them is far bigger than the time it would take to farm 130 tradable ones in a farm fest, so no one does it. And stage raids requires A SHIT TON of stats to clear all of them. Not to mention the fact that, even if we had enough active players with proper stats for stage raids, it would be like 20% of them that would be willing to do them, because THEY SUCK (Not even mentioning the bugs that occur mid stage that make you lost your run + price of keys)
So first suggestion: Improve, at least, by double the reward for stage raids.
About Prison Lord:
Yes, the reward is indeed amazing, but it's not everyone that got enough friends/active players to do them. In sailor we got 2 or 3 daily parties to do it, but the players carrying are experienced players with ult + pet + maxed stats.
Solo without ult + ress + maxed stats + pet is really really really hard for some specific players, me as a Ryan (with ress, ult and pet) am not able to clear this stage solo, or even carrying 2 or 3 players, without spending 2 ults on the chains and on boss.
Oh and also, every party, almost always, depends on a VIT character to reset the boss before the timer runs out.
So yeah, the reward for 4x Prison Lord is awesome, but it's not something that every player, from every region can do everyday.
But to be fair, I don't have a suggestion about this one, cause it's pure lack of players + skill to do it, so it's fine the way it is I guess
Now for the most important part: Why we need a lot of doge
1) Pet scroll is not a SUPER necessity but it does help A LOT, i loved the fact that the price went down (Even tho I bought my own pet a couple of hours prior to the update, still mad about that), but that's not enough, pet scroll could be something a little harden than cash scrolls to aquire. I mean, when someone is selling a scroll, it hovers around 40kg, and new players that NEED the scroll are strugling to come up with things like 350g for devasted forest key.
2) Fortification IS A NECESSITY NOT A LUXURY, and hear me out on this.
Even with the quest line to get a soldin set in exchange for souls, this is not enough. A player with a full soldin set still wouldn't handle myth 5 for instance.
Hell, i'm half soldin half sd2 cs+15 and I can't handle Myth 6 without dying a couple of times.
And now here's the kicker, to get a soldin part just to +15 with would be like that
Depending on luck, with would go to +9 without breaking it, but past that, we need to use the 50/50 catalyst.
lets say it breaks 3 times from +9 to +15 +being REALLY generous about it):
That would be 30 doges for restoration stone + 60 doge for catalyst, give or take.
so 90 doges for a +15 part
Now we go to light fortification where the odds are
+1 90/10
+2 70/30
+3 30/70
+4 10/90 (wich is hard to believe since I tried 40+ times on my chest and still won't go up)
I just can't calculate the price on that cause it's not something doable out of the blue. But take my Soldin Weapon as an example.
I got it a month ago, and it's still not Cold Shinning cause it keeps breaking, I just imagine that I've already spended 500+ doges on it.
But for math reasons, lets say it would take 300 doges for one CS
That would bring the total to 390 doge/part
That would bring to a total of 4680 doges for a full soldin set + acc for CS15
That A LOT for something that all players need just to handle the stages on a duo.
Also focus on the fact that i'm only talking about Soldin in her. A Sardes Devil part uses 6 more catalysts than Soldin
And I guess this two points brings us to the reason most players bitch about doge drop.
We NEED fortification to progress in the game, since we don't have a lot of active players willing to help newbies all day long, hence the need for more doge
OR
a better fortification system
OR a absurd decrease on fortification price. And when I say ABSURD I mean ABSURD, like from 10 to 5 or less. (And I didn't even talked about the gold amount necessary for fortification wich is high as balls, shouldn't even be a thing).
-----
To sum up, my suggestions by priority
1) Fixed amount of drop per run, 5/6 doges per run, it doesn't matter what stage the rotation end up.
2) Increase doge reward by double or more in stage raids since NO ONE plays them cause it's not worth it
3) Rework the whole fortification system in a way that it's not a luxury anymore. And I get it, it can't be a super easy thing, but we do need to be 2 times easier than it is today.
OOOOR
Just put fortification items on DGB and call it a day