K
Kirsten
Guest
Hello there! ~
It's time for the general character update. Over time, several characters have stood out for their invulnerability time in battles, posing a challenge for future game development with these characters. As the main focus of the update, all characters who were able to rotate super armor and deal a lot of damage have undergone significant changes, specially DEX ones. Here are the patch notes
Just for context,
Super armor = The ability to not fall even when your HP reaches 0.
Invulnerability = The ability to not take any kind of damage or be stunned.
Eir Changes
Heal (all levels)
No longer gives super armor
Full Moon Bullet
- Damage Highly increased
- Cooldown reduced -4s
Judgement of Goddess (level 7-8) - Special Effects (Lvl 5+)
No suffers from cooldown reduction anymore (DEX)
It's a risky skill now. You're not invulnerable for 1.2 seconds after casting (Level 8)
Cooldown increased (lvl 7-8)
Level for maximize the skill: from 82 to 90
Damage highly increased
Special Effects:
Dodge can be used to cancel the cast (Lv 5+)
Sunlight of Healing can be used to cancel the cast (Lv 5+)
Moon Chain can be used to cancel the cast (Lv 5+)
Guard of Light can be used to cancel the cast (Lv 5+)
Sacred Wave can be used to cancel the cast (Lv 5+)
True Judgement of Goddess (level 6-7) - Special Effects (Lvl 5+)
No suffers from cooldown reduction anymore (DEX)
It's a risky skill now. You're not invulnerable for 1.2 seconds after casting (Level 7)
Cooldown increased
Level for maximize the skill: from 86 to 90
(Level 7) Damage 70% increased
Special Effects:
Dodge can be used to cancel the cast (Lv 5+)
Sunlight of Healing can be used to cancel the cast (Lv 5+)
Moon Chain can be used to cancel the cast (Lv 5+)
Guard of Light can be used to cancel the cast (Lv 5+)
Sacred Wave can be used to cancel the cast (Lv 5+)
Moon Chain (level 12-14)
No suffers from cooldown reduction anymore (DEX)
Character level required for upgrade to level 12: 90
(Level 12) - Damage increased -> from 380 to 700
(Level 13) - Damage increased -> from 404 to 820
(Level 14) -> Damage increased -> from 426 to 940
Holy Shout
No suffers from cooldown reduction anymore (DEX)
Damage highly increased
Character level required for level 1: 85
Character Level required for level 2: 88
Character Level Required for level 3: 90
Character Level Required for maximize: 95
Sacred Wave
No suffers from cooldown reduction anymore (DEX)
(Level 9) Damage 150% increased -> from 400 to 1000
(Level 10) Damage 170% increased -> from 426 to 1180
(Level 11) Damage 200% increased -> from 449 to 1347
Light Shield
No suffers from cooldown reduction anymore (DEX)
(Level 1) Duration from 6s to 2s
(Level 2) Duration from 9s to 3s
(Level 3) Duration from 13s to 4s
(Level 4) Duration from 16s to 5s
(Level 5) Duration from 17s to 6s
(Level 6) Duration from 19s to 8s
Guard of Light
Cant be reseted with Turn Back Time skill (Tia)
(Level 1 - 2) Playtime and Invulnerability lowered to 2s
(Level 3 - 7 ) Playtime and Invulnerability lowered to 4s
(Level 6) Damage 30% increased
(Level 7) Damage 50% increased Playtime and Invulnerability lowered to 6s
Magic Fortification
Now lowers Eir's Heal strength (-95 at level 11-13)
New: Moon Bind
- Now shoots light bullets with high damage.
- At level 6, creates a healing area that causes damage and airstun
Moon Piece
- Damage 50% increased
True Moon Piece (Lvl 11-13)
(Level 11-13) -> Damage 100% increased
Cooldown reduced -2s
Tears of Goddess
(Level 11-13) -> Damage 50% increased
Moon Fog
Cooldown decreased (-5s)
Holy Spirit
Cooldown increased
It's time for the general character update. Over time, several characters have stood out for their invulnerability time in battles, posing a challenge for future game development with these characters. As the main focus of the update, all characters who were able to rotate super armor and deal a lot of damage have undergone significant changes, specially DEX ones. Here are the patch notes
Just for context,
Super armor = The ability to not fall even when your HP reaches 0.
Invulnerability = The ability to not take any kind of damage or be stunned.
Eir Changes
Heal (all levels)
No longer gives super armor
Full Moon Bullet
- Damage Highly increased
- Cooldown reduced -4s
Judgement of Goddess (level 7-8) - Special Effects (Lvl 5+)
No suffers from cooldown reduction anymore (DEX)
It's a risky skill now. You're not invulnerable for 1.2 seconds after casting (Level 8)
Cooldown increased (lvl 7-8)
Level for maximize the skill: from 82 to 90
Damage highly increased
Special Effects:
Dodge can be used to cancel the cast (Lv 5+)
Sunlight of Healing can be used to cancel the cast (Lv 5+)
Moon Chain can be used to cancel the cast (Lv 5+)
Guard of Light can be used to cancel the cast (Lv 5+)
Sacred Wave can be used to cancel the cast (Lv 5+)
True Judgement of Goddess (level 6-7) - Special Effects (Lvl 5+)
No suffers from cooldown reduction anymore (DEX)
It's a risky skill now. You're not invulnerable for 1.2 seconds after casting (Level 7)
Cooldown increased
Level for maximize the skill: from 86 to 90
(Level 7) Damage 70% increased
Special Effects:
Dodge can be used to cancel the cast (Lv 5+)
Sunlight of Healing can be used to cancel the cast (Lv 5+)
Moon Chain can be used to cancel the cast (Lv 5+)
Guard of Light can be used to cancel the cast (Lv 5+)
Sacred Wave can be used to cancel the cast (Lv 5+)
Moon Chain (level 12-14)
No suffers from cooldown reduction anymore (DEX)
Character level required for upgrade to level 12: 90
(Level 12) - Damage increased -> from 380 to 700
(Level 13) - Damage increased -> from 404 to 820
(Level 14) -> Damage increased -> from 426 to 940
Holy Shout
No suffers from cooldown reduction anymore (DEX)
Damage highly increased
Character level required for level 1: 85
Character Level required for level 2: 88
Character Level Required for level 3: 90
Character Level Required for maximize: 95
Sacred Wave
No suffers from cooldown reduction anymore (DEX)
(Level 9) Damage 150% increased -> from 400 to 1000
(Level 10) Damage 170% increased -> from 426 to 1180
(Level 11) Damage 200% increased -> from 449 to 1347
Light Shield
No suffers from cooldown reduction anymore (DEX)
(Level 1) Duration from 6s to 2s
(Level 2) Duration from 9s to 3s
(Level 3) Duration from 13s to 4s
(Level 4) Duration from 16s to 5s
(Level 5) Duration from 17s to 6s
(Level 6) Duration from 19s to 8s
Guard of Light
Cant be reseted with Turn Back Time skill (Tia)
(Level 1 - 2) Playtime and Invulnerability lowered to 2s
(Level 3 - 7 ) Playtime and Invulnerability lowered to 4s
(Level 6) Damage 30% increased
(Level 7) Damage 50% increased Playtime and Invulnerability lowered to 6s
Magic Fortification
Now lowers Eir's Heal strength (-95 at level 11-13)
New: Moon Bind
- At level 6, creates a healing area that causes damage and airstun
Moon Piece
- Damage 50% increased
True Moon Piece (Lvl 11-13)
(Level 11-13) -> Damage 100% increased
Cooldown reduced -2s
Tears of Goddess
(Level 11-13) -> Damage 50% increased
Moon Fog
Cooldown decreased (-5s)
Holy Spirit
Cooldown increased
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