Patch Notes [Patch 4.3.5] [Characters Major Changes] [WORK IN PROGRESS]

Content changes
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Kirsten

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Hello there! ~

It's time for the general character update. Over time, several characters have stood out for their invulnerability time in battles, posing a challenge for future game development with these characters. As the main focus of the update, all characters who were able to rotate super armor and deal a lot of damage have undergone significant changes, specially DEX ones. Here are the patch notes
Just for context,

Super armor = The ability to not fall even when your HP reaches 0.
Invulnerability = The ability to not take any kind of damage or be stunned.

Eir Changes

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Heal (all levels)
No longer gives super armor

Full Moon Bullet

- Damage Highly increased
- Cooldown reduced -4s

Judgement of Goddess (level 7-8) - Special Effects (Lvl 5+)
No suffers from cooldown reduction anymore (DEX)
It's a risky skill now. You're not invulnerable for 1.2 seconds after casting (Level 8)
Cooldown increased (lvl 7-8)
Level for maximize the skill: from 82 to 90
Damage highly increased

Special Effects:
Dodge can be used to cancel the cast (Lv 5+)
Sunlight of Healing can be used to cancel the cast (Lv 5+)
Moon Chain can be used to cancel the cast (Lv 5+)
Guard of Light can be used to cancel the cast (Lv 5+)
Sacred Wave can be used to cancel the cast (Lv 5+)


True Judgement of Goddess (level 6-7) - Special Effects (Lvl 5+)
No suffers from cooldown reduction anymore (DEX)
It's a risky skill now. You're not invulnerable for 1.2 seconds after casting (Level 7)
Cooldown increased
Level for maximize the skill: from 86 to 90
(Level 7) Damage 70% increased

Special Effects:
Dodge can be used to cancel the cast (Lv 5+)
Sunlight of Healing can be used to cancel the cast (Lv 5+)
Moon Chain can be used to cancel the cast (Lv 5+)
Guard of Light can be used to cancel the cast (Lv 5+)
Sacred Wave can be used to cancel the cast (Lv 5+)



Moon Chain (level 12-14)
No suffers from cooldown reduction anymore (DEX)
Character level required for upgrade to level 12: 90
(Level 12) - Damage increased -> from 380 to 700
(Level 13) - Damage increased -> from 404 to 820
(Level 14) -> Damage increased -> from 426 to 940



Holy Shout
No suffers from cooldown reduction anymore (DEX)
Damage highly increased
Character level required for level 1: 85
Character Level required for level 2: 88
Character Level Required for level 3: 90
Character Level Required for maximize: 95



Sacred Wave
No suffers from cooldown reduction anymore (DEX)
(Level 9) Damage 150% increased -> from 400 to 1000
(Level 10) Damage 170% increased -> from 426 to 1180
(Level 11) Damage 200% increased -> from 449 to 1347



Light Shield
No suffers from cooldown reduction anymore (DEX)
(Level 1) Duration from 6s to 2s
(Level 2) Duration from 9s to 3s
(Level 3) Duration from 13s to 4s
(Level 4) Duration from 16s to 5s
(Level 5) Duration from 17s to 6s
(Level 6) Duration from 19s to 8s




Guard of Light
Cant be reseted with Turn Back Time skill (Tia)
(Level 1 - 2) Playtime and Invulnerability lowered to 2s
(Level 3 - 7 ) Playtime and Invulnerability lowered to 4s
(Level 6) Damage 30% increased
(Level 7) Damage 50% increased Playtime and Invulnerability lowered to 6s




Magic Fortification
Now lowers Eir's Heal strength (-95 at level 11-13)


New: Moon Bind
- Now shoots light bullets with high damage.
- At level 6, creates a healing area that causes damage and airstun



Moon Piece
- Damage 50% increased


True Moon Piece (Lvl 11-13)
(Level 11-13) -> Damage 100% increased
Cooldown reduced -2s



Tears of Goddess
(Level 11-13) -> Damage 50% increased


Moon Fog
Cooldown decreased (-5s)

Holy Spirit
Cooldown increased
 
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K

Kirsten

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Dark Eir

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Bloody Contract
Cooldown Increased
Cooldown can't be reseted

(Level 1) Duration from 6s to 2s
(Level 2) Duration from 8s to 3s
(Level 3) Duration from 10s to 4s
(Level 4) Duration from 12s to 5s
(Level 5) Duration from 14s to 6s
(Level 6) Duration from 19s to 7s
(Level 7) Duration from 21s to 7.5s
(Level 8) Duration from 22s to 8s
(Level 9) Duration from 23s to 9s
(Level 10) Duration from 25s to 10s
(Level 11) Duration from 27s to 11s



Shield of Darkness
Cooldown can't be reseted
Cooldown increased
(Level 1) Duration from 6s to 2s
(Level 2) Duration from 7s to 3s
(Level 3) Duration from 8s to 4s
(Level 4) Duration from 9s to 5s
(Level 5-8) Duration from 10s to 6s
(Level 9) Duration from 15s to 8s
(Level 10) Duration from 16s to 9s
(Level 11) Duration from 17s to 10s



Recovery
Cooldown Increased


Strike of Darkness
Cooldown increased
Damage increased (Lvl 11-13) +40% each level


Guard of Darkness
Cooldown Increased
Cant be reseted with Turn Back Time skill (Tia)
(Level 1 - 2) Playtime and Invulnerability lowered to 2s
(Level 3 - 7 ) Playtime and Invulnerability lowered to 4s
(Level 6) Damage 30% increased
(Level 7) Damage 50% increased Playtime and Invulnerability lowered to 6s


Lunar Eclipse. Moon Fragments

Cooldown increased


Tentacle of Darkness && True Tentacle of Darkness
Cooldown increased

-25% Skill Damage


Voice of Terror (Level 10+)
-
Now it's an super armor skill
- Damage increased +50% for each level (lvl 10 +)
- Cooldown increased



Flame of Chaos
Cooldown Increased
Playtime lowered for 3s, super armor lowered to 3s



Revenge of Darkness
Cooldown Increased
Damage Increased +50% (lv 6+)



Pentacle of Chaos
- No longer provides Super armor
- Cooldown increased
 
K

Kirsten

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Kali

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NEW: Song of Hero (Level 10+)
- Creates a healing field that lasts for 3 seconds.
- Cooldown increased



Curse Specialization
(Level 12) - From 65% to 75%


True Rhapsody of Blood
- Damage 100% increased (level 11+)


Lullaby of Lucifer
Damage 30% increased (level 9+)


Discord
Damage 35% increased (level 9+)


Phantom Fantasia
Cooldown Increased
Duration = +1s for each level



NEW: Sanguine Samsara
No longer provides Invulnerability
Can't be reseted
+1500% to all damage types (Level 7)
10 seconds duration
+50% movespeed



Duet of Rage
(Level 10 + ) Skill damage 200% increased


Epic of Hero
Cooldown Increased
Cant be reseted with Turn Back Time skill (Tia)
(Level 1 - 2) Playtime and Invulnerability lowered to 2s
(Level 3 - 7 ) Playtime and Invulnerability lowered to 4s
(Level 6) Damage 30% increased
(Level 7) Damage 50% increased Playtime and Invulnerability lowered to 6s




Orgel of Orcus
- Cooldown reduced
- Damage 150% increased (Lvl 8+)
 
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Kirsten

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Dainn

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Update Context: Dainn, unlike other INT characters, lacks strong sustain or team support abilities. This update is aimed at turning the wizard into a true damage dealer, a glass cannon. We've worked on all of his abilities individually, and the character becomes stronger as he levels up and invests skill points.


New passive: Elemental Storm
+ Increases Dainn damage in ice, fire and earth.
+ Max level: 6 (+60% of each attributte)


Mana Extension
+ Increases Dainn health, mana and inteligence.
+ In the max level (6 with dye), increases Dainn damage.


Ice Arrow
- Max level 5 (7 with dye)
- Damage highly increased

- Now, you can cancel the cast, and the spell will still work

Ice Pilar
- Max level 7 ( 9 with dye)
- Damage highly increased (lvl 7+)


Icicle Rain
- Turns into a blizzard at level 11 ++
- Cooldown increased.


Cold Blue Dragon
- Damage increased (lvl 10+)

Bitter Cold Breath
- Damage highly Increased (Level 11+)

Fire Bomb
- Damage highly Increased (Level 11+)

Ocean of Fire
- Damage Increased (Level 12+)

Rain of Fire

- Damage increased +50% (Lvl 9+)

New: Dragon Breath of Death (level 60)
- Summon an army of Dragons at level 8, dealing a good area damage.

True Red Fire Dragon
- Damage 30% increased at level 13

Red Fire Dragon
- Damage highly increased (Level 11+)

True Rain of Fire
- Now giant meteors fall at the end of the ability, causing additional damage (Level 11+)

Rock Summons
- Damage highly increased (Level 10+)

New: Hands of Earth
Max level: 2
At level 2, provides Dainn +10% dmg for 8s.
You'll lose the effect if you use dye. The damage improvement is available only at level 2 of the skill.
 
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Kirsten

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Arta
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Twirling Hammer (Level 11+)

Now if you hit an enemy, it will cast True Missile Support automatically (you can use the True Missile Support again after)
The special effect comes after a successful hit, you can cancel it using a dash or other skill
Damage increased +50% for each level (Level 11+)
Cooldown increased (+3s)


Lab Defense Device D-1 (Level 11+)
New: Now Arta can dash cancel without lose her damage.
New: For each accurate shot, a missile will be fired.

True Lab Defense Device D-1 (Level 11+)
New: Now Arta can dash cancel without lose her damage.
New: For each accurate shot, a missile will be fired.

Target Decoy F-4 (Level 10+)
Damage increased in 50% for each level
Cooldown decreased -3s



Magnetic Field Generator S-2
New: Damage 60% increased (Level 10+)
New: Now move monsters to the center. (Level 10+)
New: Now can heal teammates at level 12.
Cooldown increased at level 12 (+10s)



Missile Support
Cooldown decreased -10s (level 1-9)
Cooldown decreased -4s (level 10+)



True Missile Support
Cooldown decreased -4s (level 11+)

Target Decoy FX
New: Shoots 3 energy balls, dealing more damage.
Cooldown decreased -10s


Artitan MK (Level 60 skill)
No longer gives immunity
Damage at level 10 +500%
Duration increased +6s (all levels)

 
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Kirsten

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Yuki

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Ice Bomb (Level 11+)
- Damage Highly increased

Ice Arrow (Level 11+)
- Damage Highly increased

Ice Pilar (Level 11+)
- Damage Highly increased
- Now gives super armor during cast.


Ice Rain Shower (Level 10+)
- Damage 150% increased (all levels)
- Super armor time fixed (from 1.8s to 2s)


Ice Giant's Fist (Level 10+)
- New: Now if you press A, you can teleport.
- Damage increased
- Now it's instant cast


True Ice Giant's Fist (Level 11+)
- Damage 50% increased (all levels 11+)

Glacier Summons (level 10+)
- Damage 200% increased (all levels 10+)
- No more special effects at level 11+


True Glacier Summons (Lvl 11+)
- Damage +30% increased (all levels +11)

Cold Whirlwind (Level 6+)
-
Damage Highly increased (really increased)

Cold Blue Dragon
- Damage Highly increased

True Cold Blue Dragon (Level 5+)
- Damage 50% Increased

Cold Incandescence (Level 9+)
- Damage 50% increased

Ice Spear
- Damage 100% increased, level 5+
 
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Kirsten

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Ryan

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A reminder: For the DEX ones, we're going to remove the 100% immunity rotation. Our idea is to significantly enhance certain damage skills and introduce cooldowns to them.

What is DEX CAP?

To prevent the cooldown of abilities from decreasing too much and, consequently, DEX from becoming an broken class, all myth stages will have a dexterity cap of 20kb. We recommend that players who use dexterity-based characters focus on improving their strength stats.





Impartial Shot (Level 11+)
- Gives you Super Armor
- Cooldown increased to 18s (DEX CAP)
- Damage Highly Increased (+3100%)
- Fixed immunity time



True Impartial Shot (Level 5+)
- Gives you super armor
- Cooldown increased to 16s cooldown (DEX CAP)
- Damage Highly increased (+3100%)
- Fixed immunity time



Iron Bomb (Level 10+)
- Cooldown increased to 20s (DEX CAP)
- Damage +5000% increased



True Iron Bomb (Level 10+)
- Cooldown increased to 19s (DEX CAP)
- Damage highly increased



Bullet of Death (Level 10+)
- Cooldown increased to 15s with 20KB (DEX CAP)
- Damage +3500% increased



Sulfur Rain (Level 10+)
- Gives you super armor
- Cooldown increased to 15s (DEX CAP)
- Damage Highly increased (+1230%)



Burning Earth (Level 11+)
- Damage Highly increased
- Cooldown increased to 19.44s (DEX CAP)



Fiery Impact (Level 11+)
- Gives you super armor
- The gun recoil has been improved
- Damage Highly increased
- Cooldown increased to 27s (DEX CAP)



Magma Explosion (Level 11+)
- Gives you super armor
- The recoil has been improved
- Cooldown increased to 27s (DEX CAP)
- Damage Highly increased



Here you can see Fiery Impact and Magma Explosion buffs:


Rapid Rail Gun (Level 9+)
- Damage Highly increased
- Cooldown increased to 16s (DEX CAP)



Amplified Rail Gun (Level 9+)
- Damage Highly increased
- Cooldown increased to 16s (DEX CAP)



True Amplified Rail Gun (Level 9+)
- Damage Highly increased
- Cooldown increased to 20s (DEX CAP)



Freeze Rail Gun (Level 9+)
- Damage Highly increased
- Cooldown increased to 19s (DEX CAP)



Merciless Shot (Level 5+)
- Dash Cancel
- Magma Explosion Cancel
- Concentrated Shot cancel
- Cooldown Increased (77s with DEX CAP)
- Damage increased



Concentrated Shot (Level 5+)
- Damage 300% increased


Projectile Specialization (Level 8+)
- Duration increased to 60s
 
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