Side Maps (Crack of Dimension; Prison of Demon Lord and Spider Queen)

Arch

New member
The side maps from myth are not balanced and some characters can't do it without extra life, because its almost inevitable to 0hp and then run out of mp too.
The extra life from blue carp was removed for some unknown reason, making the prison of demon lord the only way to obtain durable extra life (of course you can obtain a 4h duration from weekly or a 3h duration from mandragora, but prison map have to be done everyday).
That being said, the rewards at those stages should be adjusted, to make them more viable and worth it to be done.

Right now we can obtain:
-3 RB coin and some +20-25 status dyes at crack of dimension (scorpion voucher non existent or almost 0% to drop)
-6 rb coin and life stone 7 days at prison of demon lord
- amplification card DD and amplification card Myth at spider queen.

Since Crack of Dimension is a map that any class can solo, even without pet, the life stone should be obtained there (or obtained at any myth weekly quest instead).

Prison of Demon Lord has always been a good source of fortification items and people used to party up (with alts sometimes) so they could fortify their items or sell those vouchers at market. Since there are fortification items at the doge coin store, the price of the vouchers would be capped at market. I particularly like the idea of having fortification items at prison, but if people don't wan't the fortification stones, there could be obtained other reward.
As it is, Prison is not a balanced map and not everyone can do it without the extra life, so it can't be place where people farm the extra life.

Prison of Spider Queen is not balanced too, also not a good place to obtain myth aplification card, since there is the last myth map players will do. Could be a good place to farm those 65 status dyes (since they seem to not be in game yet). DD amplification card could be obtainable there too. And some doge coins could be good.

Also, along side with those changes, the drop rate of the items should be adjusted to be the same as Global Lunia too.

So, the suggestion would be to change the rewards:

- Crack of Dimension: Life Stone 7 days + -3 RB Coin;
- Prison of Demon Lord: 20 Pink Catalysts or Restorations stones (player choose at quest) + -6 RB coin at Prison of Demon Lord
- Prison of Spider Queen:
65 status tradable myth dyes random drop from boss
DD Amplification card from vouchers
30 doge coin each 6 anastasia voucher

- Myth Amplification Card (the blue one) obtainable through any myth weekly quest, probabily M2 weekly
 

Zack

New member
Arch said:
The side maps from myth are not balanced and some characters can't do it without extra life, because its almost inevitable to 0hp and then run out of mp too.
The extra life from blue carp was removed for some unknown reason, making the prison of demon lord the only way to obtain durable extra life (of course you can obtain a 4h duration from weekly or a 3h duration from mandragora, but prison map have to be done everyday).
That being said, the rewards at those stages should be adjusted, to make them more viable and worth it to be done.

Right now we can obtain:
-3 RB coin and some +20-25 status dyes at crack of dimension (scorpion voucher non existent or almost 0% to drop)
-6 rb coin and life stone 7 days at prison of demon lord
- amplification card DD and amplification card Myth at spider queen.

Since Crack of Dimension is a map that any class can solo, even without pet, the life stone should be obtained there (or obtained at any myth weekly quest instead).

Prison of Demon Lord has always been a good source of fortification items and people used to party up (with alts sometimes) so they could fortify their items or sell those vouchers at market. Since there are fortification items at the doge coin store, the price of the vouchers would be capped at market. I particularly like the idea of having fortification items at prison, but if people don't wan't the fortification stones, there could be obtained other reward.
As it is, Prison is not a balanced map and not everyone can do it without the extra life, so it can't be place where people farm the extra life.

Prison of Spider Queen is not balanced too, also not a good place to obtain myth aplification card, since there is the last myth map players will do. Could be a good place to farm those 65 status dyes (since they seem to not be in game yet). DD amplification card could be obtainable there too. And some doge coins could be good.

Also, along side with those changes, the drop rate of the items should be adjusted to be the same as Global Lunia too.

So, the suggestion would be to change the rewards:

- Crack of Dimension: Life Stone 7 days + -3 RB Coin;
- Prison of Demon Lord: 20 Pink Catalysts or Restorations stones (player choose at quest) + -6 RB coin at Prison of Demon Lord
- Prison of Spider Queen:
65 status tradable myth dyes random drop from boss
DD Amplification card from vouchers
30 doge coin each 6 anastasia voucher

- Myth Amplification Card (the blue one) obtainable through any myth weekly quest, probabily M2 weekly

Que ideia maravilhosa, isso devia ser prioridade também
 

Kazzel

New member
Isso seria muito bom e ainda resolveria uma parte do problema que vejo nas doge coins.
Da forma que tá hoje, se eu quero fortificar set, o único jeito consistente de conseguir item de fortificação é farmando doge. Ficar repetindo pedaços de fase é bem tedioso pra mim.

Com essa ideia o farm de fortificação ficaria menos chato, mas ainda desafiador o suficiente pra não ser "de graça".
O melhor é que se não remover os itens de fortificação da loja de doge, essa ideia não pune quem gosta do farm de doge mecânico e repetitivo que tem hoje.

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I think it is a great idea. it also solves part of the problem that i have with doge coins.
If i want to fortify my set, the only consistent way to get fortification items is to farm doges, but repeating parts of a stage is quite boring to me.

With Arch's idea, farming fortification items would be less tedious, but still challenging enough so it doesn't feel "given".
The best part is that (if there is no changes to the fortification items in doge shop) it doesn't punish people who like to farm doges
 

Arch

New member
Yeah, do not remove the fortification items from doge store. Keep both. It is good to have the option to go there and farm those items.
 
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